
namespace IQIGame.Onigao.Framework
{
    public static class FramePathConsts
    {
        public static string PersistentDataPath => FilePathHelper.Instance.PersistentDataPath;

        //图集后缀名

        public const string SpriteAtlasExtension = ".spriteatlas";


        public const string ResPathPrefix = "Res/";

        public const string MediaPath = "media/";

        //预支体后缀名
        public const string PrefabExtension = ".prefab";

        //AssetBundle 后缀名
        public const string AssetBundleExtension = ".ab";


        //ab包存放的开头路径
        public const string AssetbundleLoadPath = "bundles/";

        //存储自定义格式的所有ab包信息文件
        public const string ResManifestFilePath = "resmainfest.ab";

        //存储自定义格式的ab依赖信息文件
        public const string ResManifestBinaryConfigName = "resmanifest.bytes";


        //二进制文件后缀名
        public const string BytesExtension = ".bytes";
    }
}